The Last Safe Room
A downloadable game for Windows, macOS, and Linux
This game and all the assets (except for fonts) were made by me, @timkrief, using the great Godot Engine and Gimp, in less than 48 hours, for the GMTKjam 2019 hosted by Mark Brown from Game Maker's Tool Kit . The theme was "Only One" Only one what?
There is only one room but it's destructible, so you have to protect it and to avoid damaging it. Monsters try to enter. The more missed shots, the more holes you make in your room's walls, making it easier for monsters to penetrate. You will have to take care of your only one room because you will lose when the room is not safe anymore.
Due to time constraints, there are no music or sound effects for the moment in the game.
Download
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Development log
- GMTK game jam ratings almost overAug 11, 2019
Comments
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Great work ! Felt just like me trying to escape my problems.
This game has a really nice, creepy atmosphere. It did take me a few playthroughs to realize the optimal way of playing. My one small gripe is that the horror vibe of the game encourages a "hide in the corner and shoot" style of playing, but the mechanics themselves work better with a "Rambo knee-deep in monster guts" approach. Still highly enjoyable! (Also, if you get a chance, adding a few good sfx or background music will go a long way)
Nice game! The feeling of being overrun by monsters is very creepy, even without sound, and I love that they're just small enough to be hard enough to hit, adding just the right amount of challenge for aiming with them. Love the lighting effect, it really made the start spooky when I couldn't properly see the monsters when they first entered the room.
In your screenshot it shows you standing on the top floor. I wasn't able to jump that high so I had to stay on the middle floor until I fell to the bottom, at which point I couldn't get back up to the middle floor.
The full on assault starts really quickly, making me feel overwhelmed and hopeless before I've even dealt with the monsters much. I would probably slow the spawn rate down a lot more at first. Giving the player the chance to deal with one monster at a time for a little bit, then gradually some more, until finally they're overwhelmed.